A series of short videos tracking FFXIV from the project’s beginnings through to its disastrous launch and later resurrection as an almost completely different game. I could do without the crap TW jokes, but what can you do? Gamers are shitheads.
Now that I have a solid system based around an Amiga 1200 running OS3.1 (in my experience the best configuration for running the vast majority of games) with dozens of classic games installed on a virtual hard drive, I thought I’d put together what I hope is an easy-to-follow guide for those who want to be able play Amiga games without too much fuss or technical knowledge.
Being a Nintendo game, Super Mario Maker doesn’t have the greatest discovery methods for finding great new levels. The Boo Lab shows off some truly interesting courses.
None of the games which achieve flow are necessarily, individually distasteful. The problem is that the form of “game” as we understand it currently implies an extremely limited set of subjective experiences which are fundamentally mechanistic and affectively numb.
In response to 4chan’s mob of misogynist loons raging against the machine, Kotaku banned their writers from contributing to independent developers via Patreon. (They were still allowed, of course, to buy games published by the large corporate entities who pay to advertise with Kotaku.)
A ban like this reaffirms the sanctity of corporate control and influence, as vulnerable individuals are thrown under the bus in the name of integrity. More than that, a ban like this is only meeting the demands of a violent hate group, letting hold the reins on a paradigm which they are so keen on preserving by denying it exists. Mark my words, this might look like damage control now, but it won’t protect anyone from the next drummed-up scandal the next time this hate group has something or someone to scapegoat in the hamstrung name of “ethics.”
Speaking of Zoe Quinn - and because I can’t have everything here being negative - here is her latest game. It’s an adaptation of a classic. I feel like it takes a while to get going.
Rock Paper Shotgun gives the brief version:
… there we go – the sexual fantasy of chaste women revealing their sexuality, immediately before being murdered, is there for us all to enjoy.
Keza MacDonald writing for IGN expands upon this:
The latest Hitman Absolution trailer, though, pairs gratuitous violence with sexualised imagery to create the most troubling piece of marketing material I think I’ve ever seen. It’s obviously designed to shock, but the effect isn’t thought-provoking or emotional – it leaves you feeling uncomfortable, mildly disgusted, and wondering what kind of warped conception Hitman’s marketing team has of what gamers want to see.
Noted intellectual skatrivesis weighs in in the IGN comments:
Go back and play the other hit man games… They have strippers and “ladies and playboy models! Plus sex sells doesn’t it?